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Artificial intelligence engineer (games development)

Ipojuca
NAPHORA GAMES GROUP
Anunciada dia 23 abril
Descrição

Role Summary Build and own Naphora’s AI and LLM prompt infrastructure across the entire game development pipeline. Your objective is to massively increase output, speed, and quality across all departments by orchestrating the right LLMs, tools, and prompt systems at scale. This role sits at the intersection of production, creativity, and execution, acting as a force multiplier for the entire studio. Responsibilities: LLM Experimentation & Orchestration Continuously test, benchmark, and integrate new LLMs Select the right model per department and use case Design and run multi-model pipelines to maximize output and diversity Manage tradeoffs between cost, performance, and reliability Game Design & Development Support Build prompt systems for game design (mechanics, economies, progression, balancing, level concepts) Support narrative, quests, world-building, dialogue, and item systems Assist engineering with documentation, system design drafts, and technical breakdowns Accelerate prototyping and pre-production cycles Art, UX & Production Generate concepts for characters, environments, UI text, UX flows, and feature descriptions Support production with GDDs, specs, Jira stories, sprint planning, and retrospectives Reduce documentation and coordination friction across teams UA, Marketing & LiveOps Scale creative ideation for ads, playables, and campaigns Support LiveOps planning, offer design, and content calendars Enable rapid iteration across markets, audiences, and formats Prompt Systems & Enablement Build reusable, modular prompt frameworks across departments Create and maintain a shared internal prompt library and best practices Train teams to use AI effectively without slowing production Ensure out

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