Role: 3D Model Preparation & Texturing Artist – Assets (AI Digital Twin Project)Position Type: Full-Time Contract (40hrs/week)Contract Duration: Long TermWork Schedule: 8 hours/day (Mon-Fri)Work Hours: US TimeLocation: 100% Remote We are looking for a 3D Model & Texturing Artist to prepare high-quality product models for AI-driven Digital Twin workflows. This role focuses on cleaning CAD models, optimizing geometry, and creating production-ready assets using Maya and texturing tools.Key Responsibilities Clean and prepare CAD models for Maya workflows Resolve geometry and topology issues Create UV layouts and apply materials/textures Optimize models for performance and visual quality Manage product variants and configurations Ensure assets meet technical and visual standards Collaborate with pipeline and lighting teamsRequirements Strong experience with Maya and CAD workflows Knowledge of UV mapping, texturing, and material creation Experience with tools like Substance Painter and V-Ray Understanding of 3D asset optimization and geometry cleanup Experience working with product models or digital assets