Role: 3D Model Preparation & Texturing Artist – Assets (AI Digital Twin Project)Position Type: Full-Time Contract (40hrs/week)Contract Duration: Long TermWork Schedule: 8 hours/day (Mon-Fri)Work Hours: US TimeLocation: 100% RemoteWe are looking for a 3D Model & Texturing Artist to prepare high-quality product models for AI-driven Digital Twin workflows. This role focuses on cleaning CAD models, optimizing geometry, and creating production-ready assets using Maya and texturing tools.Key ResponsibilitiesClean and prepare CAD models for Maya workflowsResolve geometry and topology issuesCreate UV layouts and apply materials/texturesOptimize models for performance and visual qualityManage product variants and configurationsEnsure assets meet technical and visual standardsCollaborate with pipeline and lighting teamsRequirementsStrong experience with Maya and CAD workflowsKnowledge of UV mapping, texturing, and material creationExperience with tools like Substance Painter and V-RayUnderstanding of 3D asset optimization and geometry cleanupExperience working with product models or digital assets