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3d architectural visualization artist (unreal engine)

Belém (PA)
Clay
Artista
Anunciada dia A 20 h atrás
Descrição

Company Description Clay is an immersive operating system designed to modernize real estate development, leasing, and marketing processes for multifamily and single-family rental developers. By integrating 3D visualization, AI-driven sales tools, and behavioral insights, Clay centralizes operations and enhances personalized experiences for renters and buyers. The platform supports property teams in lead generation, virtual walkthroughs, and improving conversion rates with a streamlined leasing process. Clay collaborates with innovative real estate developers and operators across North America to improve the way communities are launched, leased, and scaled. Role Description We’re looking for a 3D Architectural Visualization Artist with strong Unreal Engine experience to help us create real-time interior apartment walkthroughs. This is not game development. Our work focuses on residential interiors used for sales and marketing. Our pipeline combines AI-assisted modeling, Blender, Adobe Substance, and Unreal Engine, along with internal tools that automate floor plans and layouts. You’ll be trained on our internal tooling. Our Workflow Interior geometry is created using AI tools and/or manual modeling in Blender Materials and textures are authored in Adobe Substance (Painter/Designer) Scenes are assembled, lit, and optimized in Unreal Engine (UE5) Internal Unreal-connected tools help generate floor plans and unit layouts → Full training provided Experience working in structured pipelines is important. You will ensure the delivery of visually compelling content, maintain accuracy in architectural representation, and collaborate with cross-functional teams to bring designs to life. Proficiency in Unreal Engine will be a crucial aspect of daily tasks. Qualifications Create high-quality interior apartment scenes in Unreal Engine Work with AI-generated and hand-modeled assets Author and apply realistic PBR materials using Adobe Substance Set up interior lighting (Lumen, reflections, exposure) Build clean, optimized real-time walkthroughs Maintain visual consistency across multiple units and projects Learn and use internal tools connected to Unreal Engine Requirements Must-have Strong experience with Unreal Engine (UE5 preferred) Architectural visualization experience (interiors required) Proficiency in Blender or similar DCC tools Experience with Adobe Substance for materials/textures Solid understanding of real-time lighting and performance optimization Portfolio showing Unreal Engine interior walkthroughs Nice-to-have Experience working with AI-assisted modeling workflows Datasmith workflow experience Apartment or residential interior projects Basic Blueprint knowledge Experience working with internal or proprietary tools

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