Join to apply for the Houdini Artist role at FS Studio.
This position is open to international candidates and is a contract role at entry level.
Responsibilities
1. Design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse, collaborating with the creative services team.
2. Ensure the quality and performance of the final product.
3. Write clean, efficient, and maintainable code.
4. Work with Sr. Technical Artist and Lead Artist to achieve photorealistic quality scenes and objects.
5. Possess industry/enterprise experience in warehousing, robotic arms, manufacturing, automation, etc.
Requirements
1. Proficiency in procedural modeling and scene generation in Houdini.
2. Strong knowledge of USD workflows.
3. Experience with Python for Houdini and USD pipelines.
4. Familiarity with version control systems.
5. Nvidia Omniverse experience is preferred.
6. Experience with Unreal Engine and Unity is preferred.
7. Knowledge of Blender geometry nodes is preferred.
8. Additional programming skills in Java or C++ are a plus.
9. Experience with cloud services and APIs is a plus.
10. Ability to work independently and in a remote, fast-paced environment.
11. Strong communication and problem-solving skills.
12. Fluency in English is mandatory.
13. Portfolio of work is mandatory.
This role is suitable for those seeking an entry level position and offers a contract employment type.
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