Join to apply for the Senior 3D Technical Artist role at FS Studio .
Senior 3D and Technical Artist
Generalist 3D Artist with experience in both organic and hard surface modeling, sculpting, and integration across various game engines. The ideal candidate will possess a keen eye for design and a strong technical background.
Key Responsibilities:
* Collaborate with designers and other artists to establish project requirements and timelines.
* Work with other areas to address and resolve asset-related issues.
* Develop prototypes and concept models to communicate ideas and design intent.
* Create high-quality 3D models, including both organic and hard surface assets.
* Sculpt detailed assets.
* Refine and optimize meshes for real-time applications.
* Perform retopology and optimization of meshes to ensure performance in pre-rendered animation, real-time, or simulation environments.
* Conduct performance profiling and optimization to maintain frame rates and visual fidelity.
* UV map and texture 3D models with attention to detail.
* Create materials and shaders for various projects.
* Light different scenes effectively.
* Animate assets as required.
* Create and implement particle effects and simulations.
* Render stills and animations.
* Handle post-processing tasks.
* Ensure the quality of every piece produced.
* Mentor junior artists and provide constructive feedback on their work.
Experience Requirements:
* Proven experience working with various file formats and migrating assets between them, including OBJ, FBX, CAD files, USD, and other proprietary formats.
* Experience preparing, integrating, and optimizing assets for game engines, including Unity, Unreal Engine, and Omniverse, with the capacity to adapt to new engines as needed.
* Experience with virtual reality (VR) or augmented reality (AR) projects.
* Experience with rigging and skinning characters for animation.
* Familiarity with real-time rendering techniques and optimization strategies.
* Familiarity with cross-platform development and optimization for various devices.
Technical Skills:
* Familiarity with game development pipelines and workflows.
* Proficiency in creating efficient UV layouts and understanding texture atlasing.
* Knowledge of Blender, Maya, 3ds Max, or Cinema 4D.
* Experience with Marvelous Designer or Clo3D.
* Proficiency in ZBrush, Substance Designer, Substance Painter, and Substance Sampler.
* Competence in Photoshop and Illustrator.
* Familiarity with After Effects and Premiere.
* Experience with Unity, Unreal, and the Omniverse Suite.
Seniority level
* Mid-Senior level
Employment type
* Contract
Job function
* Design, Art/Creative, and Information Technology
Industries
* Software Development
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