Immersive Entertainment Systems Architect
We are looking for a skilled architect to help build and scale the foundation behind immersive entertainment experiences. The ideal candidate will play a key role in shaping our infrastructure-as-code, streamlining deployments, and ensuring our systems are secure, observable, and resilient.
This is an exciting opportunity to work with modern cloud technologies, container orchestration, and automation in a dynamic environment.
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Key Requirements
* Hands-on experience with infrastructure as code using Pulumi (TypeScript).
* Strong understanding of AWS services (IAM, VPC, S3, EC2, EKS, security groups).
* Solid knowledge of Kubernetes fundamentals (pods, services, deployments, ingress).
* Experience with CI/CD pipelines using GitHub Actions.
* Familiarity with containerization using Docker and deployment workflows with Helm, Kustomize, and FluxCD.
* Understanding of networking concepts (DNS, load balancers, ingress controllers) and securely integrating managed services (e.g., MongoDB Atlas) with Kubernetes.
* Proven experience in monitoring and observability with Grafana, Loki, and Prometheus.
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Nice to Have
* Experience with build & release management for TypeScript and/or Rust applications.
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Additional Traits
* Strong problem-solving and troubleshooting skills.
* Ability to work in cross-functional teams with engineers from multiple disciplines.
* Possession of passion for automation, scalability, and infrastructure best practices.