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Lead technical artist at series a gaming startup

São Paulo (SP)
Recruiting From Scratch
Artista
Anunciada dia 12 dezembro
Descrição

Who is Recruiting from Scratch
Recruiting from Scratch is a premier talent firm that focuses on placing the best product managers, software, and hardware talent at innovative companies.
Our team is 100% remote and we work with teams across the United States to help them hire.
We work with companies funded by the best investors including Sequoia Capital, Lightspeed Ventures, Tiger Global Management, A16Z, Accel, DFJ, and more.
About Our Client
Our client is a gaming startup building an Anime-themed massively multiplayer dungeon building RPG game, blending the best qualities of top‑notch action games, role‑playing games, and game creation tools into one beautiful social experience.
They have raised over $17.5M in seed and Series A funding from a16z GPs.
Our client is currently seeing an explosion of interest in Anime in the US: Attack on Titan, Genshin Impact, League of Legends (Battle Academia skins) are early indicators of a greater long‑term trend.
As Anime fans themselves, they are incredibly excited to be building a 2.5D multiplayer world with an Anime-inspired theme, where players can make their own islands and games (starting with dungeons!) within a single shared world, and add custom art and stories to their creations.
About the Role
As a Lead Technical Artist, you will :

Work closely with the engineering and art teams to help turn their artists' vision of a beautiful, anime-themed world into reality
Create tools and pipelines for artists and game designers that will enable artists to efficiently test their ideas and implement their artwork in-engine
Build the no-code tools and interfaces that players will use to create their own dungeons, levels, and mods in their game world

Responsibilities

Set the foundation for the tools and workflows that will enable their art and engineering teams to implement their art vision in-engine
Help determine how we can best transform internal technology into user‑friendly UGC game creation tools for players to use
Collaborate with engineers, artists, and designers to build tools and pipelines in Godot Engine
Write specific plugins and tools for external software such as Maya and Blender
Finish your mission and tasks with autonomy, occasionally taking on the role of a project lead or producer if necessary

Desired Qualifications

5+ years of combined experience in technical art or software engineering roles
Specific experience creating user-friendly tools and pipelines tools & pipelines for non-technical artists and designers
Past experience with Maya or Blender, especially Maya art pipelines for game development
Understanding of modeling, texturing, VFX, and animation fundamentals
Expertise in modern programming languages such as C++, Python, and Go
Strong communication and collaboration skills across engineering and art disciplines
Love of games, especially isometric action games such as Hades, MMORPGs like Lost Ark, or games in the sandbox / sim genres

Nice-to-Haves

8+ years of experience in technical art
Significant C++ programming experience
Experience with Godot Engine
Abilities in any secondary areas such as modeling, rigging, animating, VFX, or lighting
Past experience working on cross-platform titles or MMORPGs
Familiarity with UGC game platforms and tools like Roblox, Rec Room, Halo Forge, RPG Maker, or Mario Maker
Love for anime and stylized cel-shaded 3D and 2D art styles, and past experience working on projects with kind of look

Perks and Benefits

Unlimited paid time off with 2-week vacation minimum
100% employer-paid medical, vision, and dental insurance for the employee
Competitive tech industry pay
Flexible and remote work culture

Base Salary
$150,000 to $200,000
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