Role: 3D Model Preparation & Texturing Artist – Assets (AI Digital Twin Project)
Position Type: Full-Time Contract (40hrs/week)
Contract Duration: Long Term
Work Schedule: 8 hours/day (Mon-Fri)
Work Hours: US Time
Location: 100% Remote
We are looking for a 3D Model & Texturing Artist to prepare high-quality product models for AI-driven Digital Twin workflows. This role focuses on cleaning CAD models, optimizing geometry, and creating production-ready assets using Maya and texturing tools.
Key Responsibilities
Clean and prepare CAD models for Maya workflows
Resolve geometry and topology issues
Create UV layouts and apply materials/textures
Optimize models for performance and visual quality
Manage product variants and configurations
Ensure assets meet technical and visual standards
Collaborate with pipeline and lighting teams
Requirements
Strong experience with Maya and CAD workflows
Knowledge of UV mapping, texturing, and material creation
Experience with tools like Substance Painter and V-Ray
Understanding of 3D asset optimization and geometry cleanup
Experience working with product models or digital assets