As a 3D Artist, you will develop levels and a wide range of environmental, character or prop assets that support level game design, collaborating with leads and artists and following art director guidance to create realistic and stylized environments.
Responsibilities
* Develop and deliver the visual for game levels in creating in-game assets following art direction references, with respect to technical requirements.
* Participate actively in establishing benchmarks in technical and visual quality and optimal cost of effort.
* Collaborate with team members in a constant effort to improve overall quality.
* Set ambitious personal goals to improve efficiency and meet deadlines.
* Work closely with the Art Director and lead in establishing regulations and standards with the benchmarks.
* Adapt art direction requirements to styles and pipelines required for the mandate.
* Act as an example and be a role model for your peers.
* Create a potential lighting presentation of characters.
* Create or not limited to mood and feel lighting for open spaces or interior settings.
* Compositing of create environmental, character and prop assets such a terrain, biomes (rocks, trees, bushes and small vegetation elements)
* Edit and compose mood effects like and not limited to dust, water, natural light rays, etc.
* Create in various styles, from realistic to stylized.
* Create environmental gameplay assets with thorough attention to game technical requirements.
* Use adaptive techniques to achieve the style target efficiently. (Surface, shaders and textures)
Technical Requirements
* Must have experience in creating environments for game development.
* Possess high experience in game engine integration and editing skills.
* Proficient in standard software relating to AAA games (Maya, Zbrush, Substance Painter and Designer, Unity, Unreal, etc.).
* Strong environmental composition skills using art principles with game design. Proficient in implementing and composition of assets in the engine.
* Proficient with standard industry practices and techniques for environment creation (timesheets, tri-planar materials, lightmaps, masks, vertex painting, etc.)
* Possess excellent oral and written communication skills.
* Proficient in English, spoken and written.
* Have a solid analytical capability in understanding the final product and learning and adapting to achieve the expected quality.